As a part of the graphics work that has fallen in my lap lately, I took some product photos. It was really fun. I’m thinking now that the major photos are out of the way, I’ll create a little diorama for the website to go on its splash page. For the moment I’ve just done the print work for them, but as soon as I have the website ready, I’ll post it here. It should be fun.
Also, who doesn’t love TINY TREES!!!!!!
I only posted the one photo over on Flickr since these guys already have a home, but once I’ve got time to do the diorama, maybe there’ll be more!
Getting the setup to work for all the different products (little trees, texture sheets, scale people, rocks, fluffy stuff) was an adventure.
Fortunately the trees are small so a couple yards of tightly woven easy to clean polyester material draped along my wall worked well. I used the same stuff later as a backdrop for some drawings that I shot outside. Since I don’t have a fancy screen or roll-up to use, I used sticky tack– gummy white UHU– to pin the fabric onto the wall in the corner by my white-paper-covered desk. I grabbed as many lights as I could and opened the door to let in light. Even still, a tripod setup was necessary. At first I used the bigger one I have, but eventually (an advantage of a point and shoot camera) I switched to the tiny pen sized one to get closer to the models.
Once I had the lighting and backdrop set up, I had to make sure to keep everything clean. Each of those little trees sheds lint like nobody’s business. Then the people wouldn’t stand up on their own (enter some good old white UHU tac), and some of the fluffy stuff was so powdery it wouldn’t stay put.
All in all I learned a lot and had fun. I’d love to do more product photography. Since I’ve done a bunch of time-lapse stuff, keeping exposures and framing right (and readjusting it where needed) was something I’d already honed in on. Maybe my next video project will be a “clean room” stop animation with some little animals and these little trees. It would look nice on their website. We’ll see.